Sizeable
A downloadable game for Windows and macOS
What is Sizeable?
Sizeable is a short, relaxing and casual puzzle/exploration game all about shrinking and growing. The game started out as a student project and made it's way to becoming business goose studio's first real game! It's a passion project made with a lot of love that you hopefully will enjoy as much as we did making it!
Also available on Steam:
Shrinking and growing is the key!
What if you where given the power to shrink the moon? Or maybe the sun? Or maybe every house, tree, planet,...? In Sizeable you receive the power to do exactly that! Use your resizing powers to manipulate the objects around you. Shrink the moon and lower the tide or resize a cloud to make it super windy! Puzzle your way through every level!
Each level in Sizeable offers you the same goal: Find the 3 hidden pillars. But that doesn't mean every puzzle is the same! Because every diorama in Sizeable has a completely new theme, your puzzles and encounters will always be different and exciting!
Key Features
- 39 Unique levels ranging from a sunny desert to the cold north pole!
- A relaxing exploration/puzzle experience!
- Peacefull music written by @JamalGreenMusic!
- A Diorama Building mode!
- 10 Secrets to unlock!
- 39 hidden tortoises to find!
Sizeable's past updates!
Sizeable has received a number of free level packs, the last one to ever release being the "Community Matters" pack & the crossover level with "30 Birds".
Discord: https://discord.gg/hyEhfENBQN
Twitter: https://twitter.com/AmbroosSander
Facebook: https://www.facebook.com/Sizeable-Game-107655427556713
Updated | 17 days ago |
Status | Released |
Platforms | Windows, macOS |
Publisher | |
Release date | Mar 19, 2021 |
Rating | Rated 4.8 out of 5 stars (250 total ratings) |
Authors | Sander Ambroos, Business Goose Studios |
Genre | Puzzle |
Made with | Blender, Adobe Photoshop, Unity, Adobe Illustrator |
Tags | Blender, Casual, Cute, Exploration, Low-poly, Relaxing, Singleplayer, sizeable, Unity |
Average session | About an hour |
Languages | German, English, Spanish; Castilian, Japanese, Dutch, Portuguese (Portugal), Chinese (Simplified) |
Inputs | Keyboard, Mouse |
Links | Steam, Twitter/X, YouTube, Facebook |
Mentions | Games of the Month: Treachery in Beatdow... |
Purchase
In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
Download demo
Development log
- Sizeable X 30 Birds: One Last Level!17 days ago
- Sizeable 1.6.4: Even more bugs fixed!Nov 18, 2022
- Sizeable 1.6.2: Small Bug FixesOct 04, 2022
- Sizeable 1.6: Community Matters!Sep 30, 2022
- Diorama Mode unlock rework!Mar 07, 2022
- Sizeable 1.5: Love in little dioramas!Feb 11, 2022
- 1.4.3: Some bug fixesJan 03, 2022
- Sizeable 1.4.2: Christmas Update!Dec 22, 2021
Comments
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The game does not seem to work on Mac, it says "application could not be opened" 2 times when trying to start it. I tested it on a M3 Air
I fixed it. This seems to happen, when using the MacOS default unzipping software. Use a third party one and it works
Too much violence and pain to be "Relaxing"
Great work , Keep it Up!
Super fun game! I love figuring out the puzzles and experimenting with different sizes. The mechanics are well-thought-out, and the game is easy to pick up. Really enjoyed every sec of it!!
What a great game concept! I loved every second of the demo.
It is so much fun to discover all the different possibilities and secrets when you play with different sizes.
I like how you have to think outside of the box to solve the puzzles and the music is very calming.
I saw a few minutes of gameplay video on Youtube and I'm impressed. The game looks and gameplay are fantastic! But, is it finished (the info strangely say "in development")?
Is Linux port still in the works?
super cute game! I love the visuals, sound effects and puzzles in the demo
I have the steam version, and i'm trying to get as many achievements as possible. Which achievements are still able to be obtained?
All of them can be obtained! Even the ones from every seasonal level, if you find the secret ;)
oh i found it alright... ;)
lol
cool
art
I'm getting an error trying to open it on Mac (OS Monterey) saying the game can't be opened
Hey, Thanks for reporting this! I'll take a look at it tomorrow!
This looks very good indeed, would also be a great game for cell phone I think.
Looks very nice!!! Good idea
Thank you!! :D
I use a laptop. pls make laptop friendly
It should be laptop friendly! Yiu can alter the scrollspeed or use S & G on your keyboard to resize objects! This should be explained in the tutorial! :D
woh. thank you
I tried this game, i really like it a lot ! Great puzzles and cool art style ! :D great work dev
Thank you! :D
The final level won't load what do I do?
hey Pengo! Sorry about that! We noticed there was a small bug with the final level nog loading, but it should be fixed now if you update/reinstall the game!
Thanks!
Hey! It's made in unity! :D
Amazing game. I love games like this that are more than a well-outlined puzzle, but more of an exploration with vague rules.
thank you! Glad you liked it! :D
is there a puzzle on the home screen?
For some reason, I am having the whole screen blurred except for UI items
Wow that's a huge problem! Does it always happen when you launch?
Happens on anything other than the splash screens and the UI buttons and the pause menu.
i’ll be fixing this as quickly as possible! Got some orher issue reports on just the itch version! So sorry for the inconvenience! :o
Don't worry :) Take your time :)
Hopefully this version fixes the problems you are having! Let me know if the problem still occurs! :D
This looks like a lot of fun. How many levels will it have?
Thanks! The full game will have around 25 levels! :D But I'll be updating the game with more levels in the future for sure!
Loved it! Very charming puzzles and art style.
Thank you! :D
little node:
i didnt got a .zip file to extract, i can play it on itch.io
Oh yeah! I keep forgetting about the app :D
This is really cool, nice concept! I'll definitely buy it on Steam.
Thank you so much! I hope you'll like the full game as much as the demo! :D
That was great! All the puzzles were well thought out and fresh
Thanks! :D
How much is this gonna cost when this releases?
Probably around 7,99 euros! :D
I love this game soo much. If only I could get it for free.
is there anyway to get it for free? I REALLY love this game.
Really glad you liked it! But I'm not just giving away the game to everyone sorry! :o
:( well, I'll get it anyway
Hi! I played your game (last game)!
It's a really nice concept! It's cute, easy to understand and play, and fun! Good job, hoping to see more soon! ^^Thank you very much for the video! :D
That was a really fun game to play.
I loved every second of it, great game.
Thank you so much! :D
did you make this with blender?
Yup! :D
Awesome! :^)
What a great game concept! I loved every second of the demo.
It is so much fun to discover all the different possibilities and secrets when you play with different sizes.
I like how you have to think outside of the box to solve the puzzles and the music is very calming.
Great original game mechanic! Keep it up!
Thank you very much! :D
I like this game nuance, its calming. Usually i cant stand puzzle game, the atmosphere made me dizzy.
Thanks! :D
absolutely wonderful! so excited for the full game!!
Thank you so much for the video!!! :D
Just found and solved the secret zone!
Love the updates!
Thanks! :D Glad to hear you loved it!
This looks so cool! Love the colour pallet and atmosphere it creates! Your clearly a very skilled developer! I would love to get your thoughts and feedback on my game (https://guldor.itch.io/citybuilder) I have a lot of trouble with trying to keep the information short and simple. The first version was super confusing because I had to little information and now it seems a bit of an overkill ;)
Thanks! :D I just gave the game a try! The idea and concept of the game is neat, but you seem to try to put to much information on the screen by adding all these values and numbers to every tile. Try taking a step back by focusing on the placement mechanic of every tile a bit more. I think if you refine that and introduce the player to a new tile every few levels, everything will be a lot clearer from the start! :D Don't throw every piece you have in the game in the first level. Try adding more and more as the game progresses! :D Hope that helps!
Such a freaking cute game,
Thank you for the fun time :)
Thanks! 😁
Great little game. Fun concept, stylish execution.
I would love if it was possible to adjust scroll speed/sensitivity - I was trying to play with touchpad at first but the minimum scroll speed on that was too high to be able to scroll to the play button (I could only exit).
My mouse also has a fast scroll wheel by default and I had to adjust it for the game to be playable, even when I was scrolling as slowly as I could on it. (I heard the "can't scroll any further" sound effect a LOT - would love to be able to turn it off, as I can tell visually when something can't be resized anymore!)
The actual gameplay is lovely, these are just little QoL things that would be nice to see.
Thanks for the great feedback! I'll make sure to look into these issues and try to solve them for the full release! :D
huh..looks like a neat little game :)
Thanks! :D
I loved the game! Will the full game have different size islands/more complex puzzles? I loved how relaxing and compact these islands were, but I would also be interested in something harder.
Glad you liked it! The full version will have more different worlds, but they will still be the same size! The game isn't meant to be super hard, but more of a relaxing exploration/puzzle game! I will try to make some harder stuff in some level tho! :D
great game, excited to see full!
Thank you!
Hi there! I just finished playing your demo - super cute and fun! I really enjoyed it. I just wanted to drop a quick suggestion in case you might see it - I think it would be good to have a slightly slower transition between levels, or let the player click a button to go to the next level. I found the transitions to be very abrupt and I would have liked the opportunity to take in the scene a little bit upon finishing a level rather than being immediately booted to the next one. It would give the chance to appreciate the scenery. Playing a brief animation upon finishing a level might also be nice, as a way to signal the transition. Just my two cents! Good luck with your game!
Thanks! Glad you liked it! And I'll consider the feedback! :D